![]() Depending on the size of the collection as well as the current utilization of the Steam Download Server, this can take some time. It should be noted here that the server now downloads all contents contained in the collection into the folder csgo / csgo / maps / workshop. The two fields "Map ID" and "Startmap ID" are still empty.Īfterwards you can permanently save your settings by clicking on "Save".Īs the last step, it is necessary to restart the Gameserver so that it takes over all settings. In the web interface, it is now necessary to store the Steam Web API key as well as the ID of the collection. To do this, the "Workshop settings" option is used in the left-hand side menu of the web interfaceġ. If all preparations are completed, it is now possible to integrate the workshop collection via the web interface of the game server. Once finished, they use the same step above. For this, they create a collection in the Steam Workshop and add the mods, maps, and others they want. There is also the possibility of adding your own collection. The ID is the numbers at the end of the URL of the collection: for example your ID would be 433528668. They look for a collection already created. ![]() Here, you can use the "Browse" tab to search the workshop for maps, items, and finished collections for the game. This greatly facilitates the handling of these contents. In this case, if more than one card is to be used, it is possible at any time to combine several contents into a collection, a so-called collection. Various, mostly free, additional content for various games, including Counter-Strike: Global Offensive. It can be stored in a password database or on the PC, but this step is not necessary since this key is displayed every time the linked web page is accessed. ![]() Afterward, the terms of Steam have to be confirmed and an API key can be created by clicking on the "Register" button. ![]() Otherwise, for example, can be written into the field. In the field "Domain name", the API key should not be only for the game server, but also for a web application the domain (eg ) be registered. This can be created completely free of charge directly on the Steam website: API key request To authenticate any requests from the server to the Steam Workshop, we need a so-called "Web API key". In the following, the exact sequence as well as the use of the "Workshop Settings" function will be explained further.īefore it is possible to use the contents of the workshop via the web interface of the Nitrado server, a few steps are necessary. In our web interface, we offer a function to easily integrate content from the Steam Community Workshop into an existing server. Rent your own prepaid Nitrado Game Server today at ![]()
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